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近日蓝贴消息汇总,以及暴雪对游戏插件的看法

[挑战编辑部] [已跟帖条]2008-04-03 2008-4-3 13:06:03 作者:linheaven 来源:网络

变动


2.4.1补丁中未列出的变动:

副本相关:
魔导师平台
普通和英雄难度下所有怪物给予的声望会符合他们的等级了,现在普通难度下一趟大约可以获得2K左右的声望了。

太阳之井高地
布鲁塔卢斯战斗:流星打击[Meteor Slash]的范围从30码增加到更大范围,现在的正面攻击距离是无限的。(据说是为了修正圣骑士的嘲讽问题)

物品
雕像 - 夜目石猎豹:当BUFF时间到了后,猎豹不会再播放那个哀呼死去的动画,而是直接逐渐消失。
部分武器从单手变为了主手,他们包括:大法师的狡诈,高阶女祭司的作战钉锤,基鲁的预兆,瑟丹的轻剑,寻觅者之锤,泰罗克之锤
暗月卡片 - 疯狂 现在的提示信息颜色从NPC颜色改为系统信息颜色

任务
奎尔丹纳斯岛轰炸日常任务:持续的空中打击 改动:邪巫师现在从以前的两下才倒变为一击必杀,深渊领主则只从三次变为两下。(各降低了一下)。



2.4.1补丁文档的主要更新:

猎人
宁神射击不会再在特定情况下错误的限制使用其他的猎人技能了。

用户界面
战斗记录
现在仅存储最后的300条日志信息了。
过滤设置现在能正确的保存了。
改变区域不会再重载全部日志了。

BUG修复
修正了一个可能导致退出锁定的声音引擎错误。

蓝贴


技场点数丢失问题

我们已经收到不少玩家的报告,说他们没有获得上一次结算的竞技场点数。
我们已经知道了这个问题,目前正在调查中。现在,我们可以确认,不会有任何竞技场点数丢失,而这些没有获得的竞技场点数会在这个问题得到解决后恢复。
我们目前没有办法为这个问题提供一个准确的预计解决时间,但一旦有更多信息,我们会继续更新的。



妖王之怒中经验条需求的改动

Drysc对巫妖王之怒中经验条需求改动的信息进行了评注:

Possibly, we haven't announced or even decided on anything final whatsoever, but it really doesn't matter how much the XP curve is increased. The important factor is how much XP you'll be getting from the quests and kills.

You can make the bucket 10x bigger, but if the water filling up the bucket increases comparably then it's really no different. What that does though is makes older water sources less desirable to fill your bucket from.
这是可能的,在最终结果上,我们尚没有宣布或者做出任何决定,但对于经验曲线的上升变化,这其实是无关紧要的。重要的是你能从完成任务和击杀中获得多少经验。
例如你可以让一个桶子变为原来的10倍大,但如果灌满所用的水量也同比增长了,那这其实并没有什么改变。旧水不装新桶。



扎克的问题

有玩家问是否计划将卡扎克移走或修改日常任务地点,以便防止被有些玩家引到而导致群体暗影箭雨清场。Bornakk对此回答说:

There are currently no plans to move him. If you stay to the western side there isn't much of a chance of him getting to you, or you can gather up some friends and remove him from the area for a few days.
当前并没有计划说要将其移走。如果你呆在西边,他并不会有太多机会碰到你,或者说你可以喊些朋友一起来将他从这个地方"移走"几天。


对于玩家试图用飞行坐骑将卡扎克引到西边的做法,Bornakk继续说:

If intentional means there are mechanics that allow people to move him around a bit, then sure. We will continue to watch this and make adjustments if needed.
如果是有意的就意味着允许玩家移动他。我们会继续观察这点,如果需要的话会对此进行调整。



卖行和骗术

Players are allowed to place an item for sale at whatever cost they feel appropriate, it is at the buyer's discretion to view the price and agree to purchase it

While the actions of the seller may be underhanded, the problem comes down to the purchaser ensuring their money goes where they want it to, which you have full control over

Ensure it's of a reasonable price, and don't click the confirmation button unless you're confirming you want to purchase it.
玩家们是被允许把自己要出售的物品订在一个他们觉得合适的价位上的,这基于买方对于价格期许的判断并同意购买。
由于卖方的操作可能是带有欺诈的,所以这个问题可以归结为买方应该确保他们明白金钱的去向,这是他们可以完全控制的。
确保这是一个合理的价格,否则不要按下确认件,除非你确定你要购买。



PvP服务器中的被守卫击杀导致装备耐久下降问题:

It's not really "a punishment for trying to PvP", it's a restriction on where we want you to be able to PvP. Even then the restriction is fairly fluid, you could potentially get away, or harass someone a little. We don't feel it's necessary to have uncontrolled murdering and mayhem in a place that people may just want to check their mailbox. If you want to kill them wait until the guards can't see you. They're going to leave town eventually.
这并不是一个"试图进行PvP活动的惩罚",这是一个关于我们想让玩家在哪能够进行PvP活动的限制。即使是这样的限制也是相当灵活的,你可以逃开,或者少骚扰别人一点。我们并不认为在一个地方谋杀或者伤害是可以不受限制的,因为人们在那也许仅仅是想检查下自己的邮箱而已。如果你想杀死他们,那就等到守卫们看不到你的时候,因为他们最终都会离开城镇的。



品模型的白盒bug:


The checkerboard box models will appear if the data for that object is missing. All known objects should be linked. If you end up getting any types of Error 131s and/or more of those objects, you may have to reinstall the game.

The original issue is usually seen if someone used a model editor. Possible outcomes are checkerboard objects and error 131s in certain zones after applying patch 2.4.0.
如果某个物品信息丢失,那么就会显示这样的测试盒框架。所有已知物品都是可以被链接出来,如果你由于任何诸如131之类的错误而退出游戏或着看到更多这样的物品,那你最好还是重新安装游戏吧。
这样的问题通常是由于使用了模型修改器造成的,在更新了2.4.0之后,在一些地方就可能会显示这样的测试盒框体或者出现131之类的错误。



尔丹纳斯岛进阶与日常任务的影响

二阶段的每一个百分比需要完成多少个日常任务呢?

The NPC's that provide updates on your current percentage towards a goal are the quest givers for the dailies that actually work towards that objective. All other dailies continue to function towards reputation and rewards/gold, however.

So right now you probably have the two that work towards taking the armory, and one in Shattrath for opening the portal. That's going to vary from realm to realm though of course

We're not releasing specific information about unlock times, turn-ins, etc. but to give a vague estimate... hundreds and hundreds per %.

The armory takes about five times as many turn-ins to capture compared to the sanctum. Remember, only the NPC's that show your percentage of completion give quests that count towards unlocking... whatever it is they say they're trying to capture/build.

Badge Vendor comes with the anvil, which isn't available to build until after the armory is captured. Just like the portal is an "addition" to the sanctum, the anvil is added to the armory once it's been captured through a separate daily quest.
NPC们会根据你们当前完成任务的百分比来持续更新任务,而之前的任务依然存在,并提供声望和奖励。
所以现在可以有新的两项任务来夺取军械库和在沙塔斯城进行传送门运作,当然,这对于不同服务器来说是速度是不一样的。
我们不会公会具体关于解锁时间,转换等的资料信息,但可以给出一个模糊的估计……每一个百分比都是需要完成数以百计个任务。
夺取军械库需要花费大约5倍于转换圣殿的时间。记住,只有NPC们才会显示你们的任务完成百分比,并给予任务统计解锁……不管怎样,他们会说明他们是正在试图夺取或者建造的。
徽章商人会在铁砧建成后出现,但直到军械库被夺取后,铁砧方可建造。



于武器尺寸改动的缘由:


There were changes made to the Tauren weapons, while sheathed, to address issues where weapons would clip through the ground or the player model itself. The item size is reduced while sheathed so that they aren't dragging through the ground, etc.

My own personal opinion is also so that the weapons in Lich King can be longer and/or more complex, but I wouldn't take that as an official reason.

There is an issue though where the main hand will appear smaller than the off-hand while sheathed, which I would guess probably isn't intended.

We're of course very aware that the visual representation of a player's character is extremely important, and we attempt to make changes to it as infrequently as possible.

As the change was made to fulfill an artistic desire to reduce the amount of clipping the weapons exhibited while sheathed we have no plans to revert the change at this time.

I think the female human sheathed size change is a bug, but I'm not positive on that yet
牛头人的武器有了一些变动,它们入鞘的时候大小有了改变是为了解决以往武器拖曳入地或者伸入玩家角色身体里之类的问题。
我个人看法是这样可以使得武器在巫妖王之怒资料片的时候,可以拥有更长或者更复杂的外形,但这并不能算是一个官方解释。
现在入鞘的时候,会出现主手武器比副手武器显得小的问题,尽管如此,我认为这大概不是有意的。
我们很明白玩家角色的视觉外观是非常重要的,而我们也努力使得对它的改变越少越好
由于修改是为了实现减少这类"插地"武器的数量的艺术期望,所以目前我们并没有计划来修改入鞘的变化。
我认为,人类女性角色的武器大小改动是一个bug,但我还不能确定这点。 

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