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暴雪蓝贴关于低级法术耗蓝的改动的说明

[挑战编辑部] [已跟帖条]2008-08-14 2008-8-14 16:03:02 作者:刹那的光辉. 来源:17173

今日beta更新,最影响深远的一项。

除了当前最高级以外的所有法术消耗全部统一并且全部大于最高级法术

其他法术同理,所有需要消耗蓝条的技能全部都这么改了

原理是,当前最高级的消耗为最初设定值,如果有了更高级的就自动和其他低级法术的消耗一起改变为基础法力的XX%

如果这个改动一直留到正式服的话

治疗没办法再使用低级治疗了,法系也没办法用1级AOE炸潜行的贼和德了。

但是考虑到恢复德和平衡德受的影响也挺多的

潜行者此刻头顶着青天?

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所有消耗法力值的法术现在均消耗一定量的基础法力值。
基础法力值即人物无装备无增益效果无天赋加成下的裸体值。
所有法术都受此影响。
以下所有数据均来自于游戏客户端。

伤害技能举例
火球术(法师)

低级:25%

当前最高级:21%
暴风雪(法师)

低级:89%

当前最高级:74%
暗影箭(术士)

低级:23%

当前最高级:17%
星火术(德鲁伊)

低级:18%

当前最高级:16%
控制技能举例
变形术(法师)

所有等级:12%
恐惧术(术士)

所有等级:12%
纠缠根须(德鲁伊)

低级:8%

当前最高级:7%
冰霜陷阱(猎人)

低级:5%

当前最高级:3%
治疗技能举例
强效治疗术(牧师)

低级:36%

当前最高级:32%
回春术(德鲁伊)

低级:21%

当前最高级:18%
圣光术(圣骑士)

低级:34%

当前最高级:29%
治疗波(萨满祭司)

低级:32%

当前最高级:25%

This is not a bug.

这不是个BUG.

In the latest WotLK beta push, we made a large change to the mana cost of spells. All player spells now cost a percentage of base mana rather than a fixed cost. Base mana is a special value determined by the player’s level and class, regardless of any effects or items that increase intellect. It is the size of a player’s mana pool if the player has zero intellect.

在最新的WLK里.我们在法术的蓝耗上有了巨大的改动.所有的法术消耗现在都消耗基础法力值的百分比.基础法力值对于玩家的等级和职业都是一个特殊的评估方法,对于无论是任何效果或者物品带来的智力提升而言.如果这个玩家是0智力,那么基础法力值是用来衡量他的法力容量.

This change was made primarily to prevent downranking, as it's a technique that was never quite intended. Rather than continue to find ways to penalize players for casting low-rank spells, we decided to essentially make doing so obsolete. If rank 5 and rank 6 of a spell cost the same amount of mana, but rank 6 does more damage/healing, then there is no reason to consider casting rank 5.

这项改动的意图主要是阻止以前从来没打算改过的技巧------低级法术的使用.与其继续寻找方法来对使用低级法术的效果上进行惩罚,不如就此决定我们本来就要淘汰这个过时的耗蓝机制.如果等级5和等级6的耗蓝一样,但是6级要比5级更有效,那么没理由不用6级的.

So, each spell line (eg. Frostbolt, Shadowbolt, Greater Heal, Rejuvenation, etc.) has a fixed percentage of base mana that it costs for most of its ranks. That means each time a player gains a level the cost will go up some. The percentages were picked to attempt to keep the costs relatively similar to what they are currently in World of Warcraft. For most spells, that percentage will drop some when the player receives their highest-rank spell in existing Burning Crusade content. This was done to better fit the existing cost curve, and to keep the mana cost for level 70 players as close as possible to existing costs. Level 70 characters will see most of their maximum rank spells change in cost slightly up or down, but not by significant amounts.

这样,大部分法术的各等级的耗蓝被修正为消耗为基础法力值的百分比.这意味法术的耗蓝将随着等级的增加而增加.百分比的多少将会尝试保持蓝耗相对相近.对于大多数的法术,那么最高等级的法术对于70级的玩家来所,在TBC中蓝耗会有所降低.这样可以更好的接近蓝耗曲线,和70级时的蓝耗尽可能接近.70级的玩家会发现他们大多数的最高等级的法术的蓝耗都有些轻微的上升或下降,但是幅度不大.

We anticipate there being some balance concerns due to this change, and our development staff will be ready to implement new spells, abilities, or talents to resolve those issues as the testing process continues.

我们预计到因为这项改动会影响到决斗的平衡.并且我们的开发团队将准备提供新的法术,技能或天赋来继续在测试中来解决这些争议.

 

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