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官方蓝贴:即将到来的死亡骑士改变

[挑战编辑部] [已跟帖条]2008-12-11 2008-12-11 10:59:01 作者:佚名 来源:网络

来源:官方论坛        作者:NGA-可爱的骨头 .译

  --坦克还是需要依赖技能,但是依赖程度会有所降低

  --鲜血会做的更有吸引力些,特别是坦克。

  --弱化一些防御技能在PVP中的效果

  --避免为了获得符文能量而在战斗外使用死亡凋零

  1)符文打击--伤害降低到150%,仇恨从原来的100%的伤害仇恨提高到150%

  2)所有的多符文技能都能获得15符文能量

  3)反魔法盾--冷却时间从60秒降低到45秒。

  4)鲜血灵气,光环,死亡契约现在治疗提升一倍

  5)骨盾--减伤从40%降低到20%~~LOL~~

  6)冰封坚韧--减伤从50%降低到20%,减少伤害效果受防御技能影响(540的防御技能大概是35%减伤,防御高的话减伤还会更高)。PVP中也许你会更看重免疫昏迷了~~

  7)冰霜灵气--增加额外护甲从60%提高到80%,法术伤害减少从5%增加到15%。(这主要是弥补坦克技能的削弱)

  8)尸爆--伤害大大提高,增加4秒冷却时间,现在是消耗40符文能量(原来是一个邪恶符文)

  9)心脏打击--重新设计。现在不再限制加速效果而是可以攻击两个目标,伤害还是要比鲜血打击高些,不过如果不想打断控制技能,还是要给鲜血打击留个按键的。

  10)寒冬号角--现在无消耗同时在原有属性增益的基础上获得10符文能量,30秒冷却。

  11)亡者之夜--现在也会在原有基础上减少你的宠物受到的范围伤害40/70%。

  12)爆发--不再提高传染伤害。瘟疫打击和血沸的伤害提高有所增加。

  13)血腥打击--现在也提高传染的伤害(就是爆发天赋里的转这来了...)

  14)传染--不再有10秒冷却时间

  15)复活死者--现在分成两个技能:复活死者现在可以召唤一个食尸鬼。RaiseAlly可以从阵亡的队友上召唤食尸鬼(无尸粉消耗)

  16)新的符文熔铸--石肤石像鬼符文(仅限双手):提高25防御技能和2%耐力

  17)死亡之影--持续时间从45秒减少到25秒

  18)邪恶虫群,符文剑舞,饥饿之寒--符文能量要求从60降低到40

  19)吸血鬼之血--现在还会提升20%最大生命值

  20)大墓地意志--更改为当死亡骑士生命值在35%以下时,所有伤害减少5/10/15%

  21)许多死亡骑士的雕文都有更改。需多消极效果被移除

  22)增加了新的魔印,主要是通过购买获得,包括了一个坦克向的魔印。

 

We have talked about making some of these changes and wanted to provide more details. You should be able to try these out yourselves on the PTR before they go live.

Our reason for most of these changes should be obvious, but some common themes are:
-- Making tanking still rely on cooldowns, but rely on them a little less.
-- Make Blood a more attractive spec, and particularly for tanking.
-- Chill out some of the defensive capabilities all DKs have in PvP.
-- Avoid having to use Death and Decay as an out-of-combat runic power generator.

1) Rune Strike -- damage decreased from 200% to 150% but threat increased to 150% from 100%.
2) All multi-rune abilities generate 15 runic power.
3) Anti-Magic Shell -- cooldown lowered to 45 sec from 60 sec.
4) The healing of Blood Aura, Blood Presence and Death Pact has been doubled.
5) Bone Shield -- mitigation reduced from 40% to 20%.
6) Icebound Fortitude – now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). The stun immunity is intended to be its primary role in PvP.
7) Frost Presence -- bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness.
8) Corpse Explosion -- damage increased substantially, added 5 sec cooldown, and changed cost to 40 runic power.
9) Heart Strike – we overhauled this ability. It no longer has a haste debuff but will now be able to strike two targets like a cleave. It still hits for more than Blood Strike, but you can still use Blood Strike if e.g. you don’t want to break CC.
10) Horn of Winter -- now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
11) Night of the Dead -- now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
12) Outbreak – this talent no longer receive bonus damage from Pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
13) Bloody Strikes – the bonus damage from Pestilence has been moved here to help Blood AE slightly.
14) Pestilence -- no longer has a 10 sec cooldown.
15) Raise Dead -- now split into two spells: Raise Dead now raises a ghoul or pet ghoul (if talented). Raise Ally now raises a fallen party member (at no reagent cost).
16) New runeforge rune -- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
17) Shadow of Death -- duration reduced from 45 seconds to 25 seconds.
18) Unholy Blight, Dancing Rune Weapon and Hungering Cold – cost reduced from 60 to 40 runic power.
19) Vampiric Blood -- in addition to its current effects, also adds 20% health temporarily.
20) Will of the Necropolis -- now reduces the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,
21) Many death knight glyphs have been changed. In many cases the negative consequences were removed.
22) New death knight sigils are now available, primarily from vendors, including a tanking-oriented sigil.[
http://forums.worldofwarcraft.com/thread.html?topicId=13393389856&sid=1source ]

 

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